AI Insights · Timothy · July 2024
Top 5 Free-to-Play Games in Romania Q2 2024: Performance Insights
Discover the performance of the top 5 free-to-play games in Romania for Q2 2024, including trends in downloads, revenue, and active users, based on Sensor Tower data.
In the second quarter of 2024, the top 5 free-to-play games in Romania exhibited varying trends across downloads, revenue, and weekly active users. Here’s a closer look at how these games performed on a unified platform, combining both iOS and Android data, as reported by Sensor Tower.
Coin Master from Moon Active saw a steady increase in weekly revenue, peaking at around $244K in mid-June. Downloads experienced a decline from 10.8K in early April to 6.8K by the end of June. Weekly active users fluctuated, reaching a high of 137.8K in early May and ending the quarter at approximately 101.6K.
Brawl Stars by Supercell had consistent revenue throughout the quarter, with a peak of about $165K at the end of April. Downloads were highest in late April at 45.7K but dropped to 29.8K by the end of June. Weekly active users showed a downward trend, starting at 3.17M in early April and declining to 2.50M by the end of June.
PUBG MOBILE from Tencent Mobile International Limited experienced a varied revenue trend, with a high of approximately $127K in late May and a low of around $47.5K by the end of June. Downloads remained relatively stable, fluctuating between 5.8K and 6.1K for most of the quarter. Weekly active users started at 594.6K in early April, peaked at 628.2K in the second week, and ended at about 525.5K.
Candy Crush Saga by King displayed a gradual increase in revenue, reaching around $87K by the end of June. Downloads for the game were highest in early April at 7.4K but saw a decline to 6.1K by the end of the quarter. Weekly active users fluctuated, starting at 187.4K in early April and ending at 180.1K by the end of June, with a peak of 203.8K in mid-June.
Roblox by Roblox Corporation showed a consistent increase in revenue, peaking at approximately $75K in early June. Downloads varied, reaching a high of 25.3K in late April and stabilizing at around 22.5K by the end of June. Weekly active users saw an upward trend, beginning at 1.35M in early April and ending the quarter at 1.48M.
For more detailed insights and data on app performance, visit Sensor Tower.